User interface Developing for multiple monitors

We are currently working on a new version of our main application. one thing that I really wish to work on is providing support for multiple monitors. Increasingly, our target users are adding second screens to their desktops and I think our product could leverage this extra space to improve user performance. Our application is a financial package that supports leasing and fleet companies - a very specialised market. That being said, I am sure that many people with multiple monitors have a f

User interface Best cheap GUI for converting to f4v

I need to give one client the ability to convert some videos to f4v h264 before loading it up to an AIR app. I normally doing with the Adobe Media Encoder CS4 but that only ships with adobe products (you can't download it as a free standalone app - which, start rant is odd, you'd think they would push the format - Microsoft's competing expresssion encoder is free end rant) Anyway, I need to get a (hopefully not too expensive, but willing to pay for it) good 3rd part app that can take any video

User interface Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower

User interface Select all checkbox with three states

Remember installing a program for example and you can check individually each item or you can check a 'select all' check-box at the top? And when some lines are checked the 'select all' box has a green fill inside instead of a check or being empty? What I'm trying to ask is what is the normal behavior for the 'select all' box? For example if few lines are checked the box is green, now if I click the box everything gets selected, but when I click it again should everything deselect or should th

User interface UX: Reducing clutter and visual overload

I am working on this project (web-based) where users can login and see a list of tasks assigned to them. Right now there are only a few columns and the presentation is somewhat clear and uncluttered. Task | Assigned to | Due Date | etc .... | Actions Do this | Jane Doe | Tomorrow | .... | Complete Do that | John Smith | Aug 26th | .... | Review Unfortunately the client has requested a whole bunch of information they want to vi

User interface Direct3D GUI engine development

I have developed direct3D video rendering library that is used for rendering video in audio/video network application. It also has simple GUI. I'm using texture with controls (draft) and ID3DXSprite interface. What I wanna do is to extend the GUI part to make it more flexible and convenient. 'Cause when I need to add some functionality it becomes a real headache. Especially when working with sliders. So, I'd like to know some basic concept of GUI controls development e.g. slider behavior, com

User interface Is this possible in QT that we raise signal for a ui form without it's class

We are developing a UI application wherein we would be giving the users a customised QT designer. The users would then create forms using drag and drop functionality which generates a regular .ui file for the form. The user would link some functionalities with signals, like button press, checkbox select, etc. There would be a daemon process on the machine which would get some data from somewhere. Now the question is can the daemon process invoke the appropriate signal in the specified in the

User interface Breaking from for loop in MATLAB GUI

I have a for loop in the opening function of a GUI in MATLAB and I'm trying to use a callback button to break the loop. I'm new to MATLAB. Here's the code I have: %In the opening function of the GUI handles.stop_now = 0; for i=1:inf if handles.stop_now==1 break; end end % Executes on button press function pushbutton_Callback(hObject, eventdata, handles) % hObject handle to end_segmenting_button (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % h

User interface How do I get transparency to work in Blackberry OS4.6

I want my application to home screen to look like the default home screen for the 8520. A background image, and a top translucent bar at the top, and translucent bitmapfields accoss the bottom. I am using OS4.6 On my mainscreen I have a horizontalfieldmanager (topManager) and a verticalfieldmanager(contentManager) I have set the background image for the contentManager I have added another VerticalFieldManager (buttonSet) which is a ListStyleButtonSet taken from the AdvancedUI examples and

User interface Display a tree structure inside a box in MATLAB

I have a problem to see the tree structure created by the following code. I want the tree box fulfills the interior of the pane which handle is hPanLeft. However, if I use normalized units, I get NaN and Inf for the Position property of the tree structure. I do not understand what is wrong. function example import javax.swing.* import javax.swing.tree.*; f = figure; hPanRight = uipanel('Parent',f,'Units','normalized','Position',... [0.5 0 0.5 0.5]); hPanLeft = uipa

User interface GTK: How to make labels as buttons (sort of list)

In GTK+ I would like to have a vertical list of labels, that a user can scroll. A user can click on any label and it will go to it's own callback function. Right now I'm using a vertical area of buttons, but I really do not like having buttons. To give a good example, what I am trying to achieve would be considered very similar to a ListView in Android: Is it possible to achieve this? I have tried replacing my buttons with labels but the signals stopped working (which would make sense). The

User interface Why can't I set a layout for a page in a QStackedWidget in designer?

Steps to reproduce in designer for Qt 4.8.0 I create a new dialog form in Qt Designer I add a QStackedWidget to the dialog I set the layout of the dialog to make the stacked layout size with the dialog I add a few controls to page one in the stacked widget I select the first page in the stacked widget in the right hand tree view of controls The icon next to that page (which is a QWidget) shows the page is missing a layout When I click one of the layout buttons above, it doesn't change the la

User interface UIInterfaceOrientation in ios6.0

I am developing box2d game. My game uiinterfaceOrientation is UIInterfaceOrientationLandscapeLeft, it working fine in ios5.1 but ios6.0 i am getting interfaceorientation problem. I know – shouldAutorotateToInterfaceOrientation: Deprecated in iOS 6.0. For interfaceOrientation they give like interface orientations are set toUIInterfaceOrientationMaskAll for the iPad idiom and UIInterfaceOrientationMaskAllButUpsideDown for the iPhone idiom. I don't know how to use this(UIInterfaceOrientationMaskAll

User interface How to test for adjacency in a mine field game

I am very new to Java, I have only been studying it for a couple of weeks, and this project has me puzzled. The instructions were to create a minefield game that generates a random start point, a random finish point, and two mines. The user must navigate from start to finish without hitting a mine. My goal was to test if the user made a valid move, then change the color of the button he clicked on. Thus, making a path from start to finish. When he hit the check button, it would tell him whether

User interface Can't update textView with Timer in my Android app

I'm trying to create an Android application that shows the current time. I want to update time on my Activity with the Timer, but the TextView is not updating, so just one time is always on the screen. Here is my code: package com.example.androidtemp; import java.sql.Date; import java.text.SimpleDateFormat; import java.util.Timer; import java.util.TimerTask; import; import android.os.Bundle; import android.util.Log; import android.widget.TextView; import com.example.andro

User interface Choosing a cross-platform graphics library for perfect text rendering

I want to write a simple text editing application in c/c++ ( mainly devoted to source code editing ) with these specifications: cross-platform ( Windows, OS X, Linux ) with the as much as possible the same appearence on each os insanely fast a superior font printing quality * MOST IMPORTANT OF ALL * it's not very important the widget support, I don't really need a complex support of widget precedence to software code architecture and its speed instead of speed coming from support of hardware a

User interface Java GUI Creation Using 2dGraphics

I noticed swing is really hard to make a GUI look good. Instead of using JComponents, can you bind somehow text, images, buttons, etc. to 2dgraphic instead of using swing. In other words I would like to give it my own look and feel. If you have any examples of a program that does this feel free to let me know. If 2dgraphics used in a GUI is not the conventional way to customize GUI's. Educate me on the alternatives. My mind is wide open. Thanks, StoneAgeProgrammer

User interface remotely running the "show()" command on matplotlib.pyplot

I'm currently trying to run a python script whose end goal is to show a figure. It skeletally looks like: import matplotlib.pyplot as p p.figure() [build figure, create plots] I'm trying to run this script remotely. It's located on another machine, and I'm trying to run it while ssh'd from my laptop, using: $ ssh -X 'myusername'@'myhostname' However, whenever I execute my script, I get the following error, raised by This program needs access to the screen. Please run

User interface Is there any way to call a library from a client side user interface?

I'm building a user interface in HTML Service for Google Apps Script and I want to be able to call functions from a library that is loaded in the server side .gs file of my script. The client side call to the server side library does not seem to work. Is this possible to do? I'm pretty new to javascript/apps script so excuse me if I'm mis-stating what's happening here. UPDATE: Here's the solution I used On the container bound script: function libraryHandler(functionName){ return eval("

User interface How to send GUI texture behind a image having sprite renderer component in unity3D 4.5

I am making buttons with GUI Texture and need them to adjust on white (Transparent) portions of below image. By default these GUI Texture appears above/on the image. I need them to appear under/below the image to achieve actual look. What I need to achieve: Current state I am stuck with: Please guide me how to achieve actual look if someone understands what I need. Thanks.

User interface Pythonic way of applying changes on closing a dialog window

I couldn't find any useful resources for this subject. I hope I can find some guidance here. I made a dialog window class using Glade, Gtk (3.10) and Python 3. It has about 30 options that can be changed. In the init function I set up the whole dialog window and set the options to the current value. I also define a bool-variable that stores if any of the widgets was changed: self.settings_changed = False So for each widget I set up a function that catches the "change-signal" and does the fol

User interface Bring a UI Element to foreground

I would like to implement simple drag and drop with: public void OnDrag (PointerEventData eventData) { transform.position = eventData.position; } The problem is that when i begin the drag, I want to bring the UI Element to the foreground. by doing something like this: public void OnBeginDrag (PointerEventData eventData) { transform.SetParent (transform.parent); // giving the parent transform or a transform of an element on top } This obviously isn't a general solution. So I have

User interface Creating a vertically draggable container in Adobe Flex 3.5

I am attempting to create a container which I can drag the bottom edge down to increase the height of the container. I cannot find a container that does this by default or one that will apply this functionality by simply setting a property (resizable="true"). The VDividedBox has the dragging functionality similar to what I am looking for, however, it can only be used to drag a divider that is located between two panels within its preset height, I cannot increase the height of the VDivivdedB

User interface Javafx Tableview dont show data of ObservableList

I have a Problem with the Tableview in JavaFX. I know there are some other posts in the forum, but i checked them and tried to use the solutions, but nothing work for me ... I have 3 Classes. One Version class, the data model. The Class which populates the data to the tableview and one thats loads the table and shows it in the UI. Can you see what I am doing wrong? Version Class (data model for table) public class Version { private final SimpleStringProperty aktVer; private final SimpleString

User interface How to split GUI-Classes into separate files/modules?

Here some simple, working code (it's from StackOverflow via sentdex): import tkinter as tk LARGE_FONT = ("Verdana", 12) class App(tk.Tk): def __init__(self, *args, **kwargs): tk.Tk.__init__(self, *args, **kwargs) tk.Tk.title(self, "This is App") container = tk.Frame(self) container.pack(side=tk.TOP, fill=tk.BOTH, expand=True) container.grid_rowconfigure(0, weight=1) container.grid_columnconfigure(0, weight=1) self.frames = {}

User interface Spark Docker - Can't access web UI for resource manager - Mac PC

Can't access resource manager web ui - Spark docker container - Mac PC These are the steps that I did: docker pull sequenceiq/spark:1.6.0 docker run -it -p 8088:8088 -p 8042:8042 -p 4040:4040 -h sandbox sequenceiq/spark:1.6.0 bash I tested using this: ( Runs fine ) run the spark shell spark-shell \ --master yarn-client \ --driver-memory 1g \ --executor-memory 1g \ --executor-cores 1 execute the the following command which should return 1000 scala> sc.parallelize(1 to 1000).count() But c

User interface How to wrap input text in text-field using the Racket GUI plugin

Just need a basic example of a text-field% that wraps input (define blogPost% (class horizontal-panel% (super-new) (define (callback button event) (define title-new-value (send titleoutput get-value)) (define new-value (send output get-value)) (save title-new-value new-value)) ;;(display title-new-value) ;;(display new-value)) (define button (new button% (label "Submit") (vert-margin 0) (parent this)

User interface Tkinter windows not responding when using update() in a while loop

I am a beginner in programming. I do this as hobby and to improve my productivity at work. I am writing a program to automatically paste the clipboard to a Tkinter entry whenever a user copy a line of text. I use a while loop to detect if there is a change in the current clipboard, then paste the newly copied clipboard text to the Tkinter entry. The GUI update perfectly when I copy a new line of text. However the GUI is not responding and I can't click the TK entry to type something that I

User interface How to make this simple GUI in Python?

I'm totally new with programming, but have made some scripts for extraction data from .txt files etc. Now I am making a simple script for work, but need a simple GUI so people can run use it efficiently. The script is really simple, and consists of 4 dictionaries and a list with the keys for the values that I want to print from one of the dictionaries. What I need is a GUI that looks like the one posted. There will be 4 buttons, one for each dictionary, and the user can only pick one. On the lef

User interface Awesome wm 4 middle align does not work in horizontal layout

On my previous awesome installation (awesome 3.5) I wrote the configurations that do not work the same way in version 4 anymore. I would align a container within horizontal align like this: local center_layout = wibox.layout.fixed.horizontal() local left_layout = wibox.layout.fixed.horizontal() local right_layout = wibox.layout.fixed.horizontal() -- Fill layouts with widgets local layout = wibox.layout.align.horizontal() layout:set_left(left_layout) layout:set_right(right_layout) layout:set

User interface Load values from a list in Red language

I am trying following code to read values from a list to be put into field elements which are also placed in another list: Red [needs: view] view [ text "N1:" ff: field "" text "N2:" gg: field "" do [fldlist: [ff gg] vv: 5 ww: 10 varlist: [vv ww] ] button "Click" [ repeat i (length? varlist) [to-set-path to-word fldlist/i/text: varlist/:i] ] ] However, it is not working. The error is: *** Script Error: path fldlist/i/tex

User interface code with to-word and to-path in Red language

I am trying to create 2 panels through single function using compose: make-panel: func [sentchar][ probe compose/deep [ text "N1:" (to-set-word rejoin["fld1" sentchar ":"]) field ; TO BE NAMED fld1A and fld1B for 2 panels text "N2: " (to-set-word rejoin["fld1" sentchar ":"]) field ; TO BE NAMED fld2A and fld2B for 2 panels text "Product: " (to-set-word rejoin ["txt_out" sentchar ":"]) text ; TO BE NAMED txt_outA and

User interface Coding Photoshop UI/UX to fully working website?

I am working on a website UI/UX design in Photoshop. The core functions that the website will have are searchable content, adding payment credit card to account, monthly membership payment, payment history and infographics on money spent on website services (like a client service being featured on a search - like My question is: what is the best option to code the website using the UI/UX I design to incorporate the fuctions I need. To be more exact, I am looking for the site to

User interface WIX UI for multiple target directories

I need the User to be able to set multiple different target directories for my installation. I have this directory structure: <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="DCOMPANY" Name="MyCompany" > <Directory Id="DMAIN" Name="MainDir"> <Directory Id="DPART1" Name="Part1"/> <Directory Id="DPART2" Name="Part2"/> </Directory> </Directory> </Directory> &

User interface Trouble with Haskell GUI programming and lazy evaluation

In an attempt to use Haskell for a graphical application, I've had a lot of trouble getting the GUI to evaluate in an eager fashion. For example, I sometimes attempt to create widgets somewhere in the program, package it and send it to other components of my program. This doesn't work out that well, usually never resulting in the widget getting displayed due to lazy evaluation discarding the widget before it gets a chance to be put on the screen. So I wanted to know, other than putting in a

User interface Cover inactive windows with GUI, Solutions to Variable Coordinates (AHK)

I collapse all my windows to title bars when not active. I want to cover these inactive windows with different color GUIs. The GUI will only need minimal functionality, just a way to color-code title bars when collapsed, and inactive. That way, I can tell what's what much easier when I look at a desktop full of title bars. Although I know I have the correct coordinates stored as variables, the gui doesn't show up at all if I specify coordinates as numbers, or as variables. But if I don't specif

User interface Issue with detecting drop inside UI panel in Unity

I am trying to make a drag & drop inventory system for a game I am developing. I am using the IDropHandler interface for detecting drops. I am also using the RectTransformUtility.RectangleContainsScreenPoint() function for seeing if the drop occurred within a UI panel. public void OnDrop(PointerEventData eventData) { RectTransform itemPanel = transform as RectTransform; if (RectTransformUtility.RectangleContainsScreenPoint(itemPanel,eventData.position)) { Debug.Lo

User interface Custom Interactive UI Boxes in Google Apps Script

I know this question has somewhat been asked before, but I could not find a definitive answer for it. I am attempting to make an interactive, custom-designed UI menu for a google doc add-on. I would like to be able to code in items such as pull-down menus or checkboxes. Are these possibilities with this discontinuation of the UI Service? And if so, how would I go about coding this? Even a link to a place that might have suggestions would be a help. Thanks!

User interface Difference between rect_size and rect_min_size in godots control nodes

I am trying to understand the control nodes in Godot and i have one incredibly annoying problem. I do not entirely understand the relationship between the rect_size and rect_min_size. When i try to organize my ui elements they keep changing their values and thereby moving to places i do not want them to be. What is the relationship between these two variables and how can i solve the problem that they keep changing?

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